Rabu, 21 Mei 2014

Buy Silent Hill: Downpour - Xbox 360






Description


Return to the horror and desolate town in Silent Hill: Downpour. Marking its return to next-generation consoles, Silent Hill: Downpour delivers a completely original storyline, new soundtrack and more haunting moments that are sure to make your spine tingle. Go back to Silent Hill Meet mysterious characters Explore an ever changing world Synopsis Having been behind bars for years, and receiving an extended sentence once already, Murphy Pendleton has become a liability during his stay at Ryall State Prison. Due to his storied past at Ryall, he is being transferred to Wayside Maximum Security Penitentiary. During his trip to his new gray-bar home, your bus is involved in a horrific accident. Once the twisted carnage of your prison transport bus comes to a stop, you are able to assess the situation. You find yourself stranded in the foggy woods near the town of Silent Hill. Knowing that this may be his one shot at freedom, Murphy sets off to explore the desolate town. Despite the town seeming vast and empty, he can't help but feel claustrophobic and that someone — or some thing — is watching him. Take on the role of Murphy Pendleton, who finds himself alone and lost in the woods outside the lonely town. Explore the all-new environment that is expansive while feeling claustrophobic at the same time. Experience the bone-chilling terror of Silent Hill with vivid and spectacular visuals that are powered by Unreal 3 technology, bringing the town of Silent Hill, its characters, creatures and horrific world to life. Freely roam, explore the town and venture into all-new side quests that unlock new areas, special items and bonus content. Immerse yourself in the terror with an ever-changing game world that includes a day and night Normal world and an Otherworld world that are created from your actions during the gameplay. Understand that you are never truly alone in Silent Hill.
Key Features: Experience the spine-tingling chills and psychological terror while exploring the sleepy town of Silent Hill as Murphy Pendleton Uncover the deep and dark storyline of the latest Silent Hill thriller Immerse yourself in the desolate town of Silent Hill with intense visuals powered by Unreal 3 technology that bring the town, characters, creatures and alternate hell to life Unlock new game areas, special items and bonus content by venturing into all-new side quests Explore the ever-changing game world that features day and night Normal world and Otherworld world that are manifested and sourced from character actions throughout the game Get closer to the action with 3D technology for the first time ever Lose yourself in the desolate and terrifying town with renowned story and music talent, including Silent Hill comic writer, Tom Waltz, original music directed and composed by Dan Licht and the theme song performed by hard-rock group, Korn

Features


  • Explore the ever-changing game world
  • Unlock new game areas, special items and bonus content by venturing into all-new side quests
  • Uncover the deep and dark storyline of the latest Silent Hill thriller
  • Experience the spine-tingling chills and psychological terror
  • Immerse yourself in the desolate town of Silent Hill with intense visuals

Customer Reviews


3 out of 5 stars One BIG Problem
I'm Right

God dammit Silent Hill, either come out with a completely horrible game or a really stellar game! I'm sick of the past 5 Silent Hill's just being "okay", and Downpour is no exception. I'm not going to go over the story because really it's better to experience rather than be told what it is. However it got some things right and some things wrong, lets go over them shall we?Pros: The atmosphere is WONDERFUL! Not since Silent Hill 2 has it been filled with so much dread, when the town started raining I started getting nervous on how many monstrosities would emerge from the thick fog as I was frantically running around the town looking for shelter, and a moment like that without any combat or monsters is a really really good thing from a Silent Hill game, subtelty is a hard concept to pull off that the other past installments haven't really grasped.The story is good, I'll keep this short for my afromentioned reason but the characters are much more lively and realistic than the other games (especially Homecoming), the facial animations were great and the characters were interesting enough. The story also ditches that cult BS (really we're not trying to play virtual Wicker Man) and sticks to someone's personal hell, which 2 has shown us can make for a strong story. When I got to the ending though the character (who looks a lot like Henry Townshed btw) completely contradicted his personality from the course of the whole game, and that felt a little inconsistent. Overall though the story is good, yeah.The puzzles are also good, they don't slap you in the face with their simplicity and they're all unique and rather memorable.The combat is perfect as well, items break and your character sucks at fighting, that's exactly how survival horror should be. This isn't resident evil here where you take out hordes after hordes of monsters with a minigun, you're supposed to be at a disadvantage and they got that part right.The levels are pretty good too, most other games keep throwing you in the amusement park or the hospital but this one finds some new areas of Silent Hill to explore, the cavern level especially was fresh and new and the library level felt right at home with the classic Silent Hill games.Cons: Well my biggest gripe with Downpour is the monsters. THEY AREN'T SCARY! All of the monsters are usually just people with weapons, *yaaaaawn*. Where are the grotesque abominations of nature like the Manneqins or Schisms? The monsters are seriously disappointing and almost killed the game for me, the tense atmosphere contradicts the goofy looking standard horror movie monsters. Correct me if I'm wrong but Silent Hill was a lot creepier when weird contorted monsters would come out of the fog, not some woman holding a knife or whatever. Seriously, after getting atmosphere down they completely dropped the ball on this one. Wow. Also the giant red ball chasing you was cool, the first time. After awhile though it's just "here we go again", it's that predictability that takes the tension and fear out.Another problem I had with it is the game freaking lagged out more often that not. It wasn't even a quick subtle thing, it's like the whole game is lagging when you're playing online, but since this game is offline there's no reason why it should be chugging along when I enter a new room.As the game progresses it starts to become repititious with few suprises. I was hoping the game would get more and more f'd up and disturbing, but it just kind of stayed consistent the whole time, never taking any risks or upping the ante. So while the atmosphere was really well set up the whole pay off was really disappointing, playing Downpour was like inflating a balloon and nervously waiting for it to pop, but instead it slowly deflates until it's empty again. A lot of good ideas were shown here and all the pros show that the designers are heading the right direction, but I think I'm done with paying $60 for a new silent hill game until people say it's a perfect game. Read more ›

4 out of 5 stars Silent Hill IS BACK..sort of
Freeze the Prophet

*CONTAINS SOME SPOILERS***********So your probably like why give it 5 stars for fun.. but a 4 overall??.. well lets get into it..As a whole Silent Hill Downpour is almost what you want it to be.. dark.. creepy.. intense moments of i dont want to go that way.. the puzzles.. its just missing one thing very classic to the franchise :(.. lets start with the puzzles..~Puzzles: If your an old school player you know not to just run around aimlessly without taking the time to check out everything around you. Because you WILL miss clues, pieces to quests or puzzles, and mysteries all over the place.. the puzzles can be complicated. on easy they make the puzzles a cakewalk but on normal and hard the pieces to puzzles are scattered around the map.. not just laying next to or in the same area as the puzzle.. e.g: The movie theater puzzle.. on easy everything is in the theater.. on normal or hard you have to go outside looking for the part needed. But the puzzles are fun none the less with the creativity to majority of them.. Some Are simple as "ashes to ashes".. And then some require you go into hell for "dead mans hand"... lol my personal favorite one.~EXPLORATION: In this game you have the ability to free roam to your hearts content.. theres no rush to get anything done..There is numerous side quests along side the main story line.. giving you multiple stories to get immersed in besides the one about the main character himself.. The open world addition to this game is awesome in my opinion.. The map is huge.. you think you have almost explored it all, then you realize theres an entire upper map and sides as well as underground! that you havent even touched yet! also the CHANGING elements outside, when you spend too much time wondering around outdoors, you'll notice the smog starts to get darker, and eventually rain drops start to fall.. stay out longer and then the thunder and lightening comes! The open world enemies get real excited when it rains hard so beware. dont wonder around defenseless *WARNING*..~Combat: yeah it can be hit or miss with the combat.. you can power attack or quick attack.. me personally ive found it easy when you use the autolock on button before engaging in the fight with any enemy.. The weapons arent forever. let them crack into any weapon long enough and your just holding a piece of the handle that was your axe.. or just your barehands!.. Dont sit still is a good tip for fighting any enemy to keep the weapon from having to be used for blocking.. Ammo for guns is almost non existent on normal and hard so save any when u come across it.. Easy seems to have it more plentiful or maybe its the easiness of the monsters that dont require much work in the fights. Also Your not required to fight anything in the open world roaming, you can flee at anytime and escape on foot or into buildings ending the confrontation.~Main Story: The writing to the stories is deep all the quests have back story.. except for maybe 2 or 3 quests.. with the main story being a touchy subject, ill leave it at that.. and this is where i found some of the gripes about this game sadly.. first off being the softer side of the monsters in the main story, they are all the same monsters your run into in open roaming, with the exception of the "new" boss (i wont say the name).. and the "otherworld" monster.. that really just seems like a giant killer wormhole..:\ nothing seat jumping unfortunately.. DONT get me wrong.. the transformation into "otherworld" is awesome each time!!.. a few times the graphics of where you are is amazing to look at (tick tock ;p).. the other gripe about this game, of which i found the most saddening is the removal of the **SILENT HILL AIR RAID SIREN!!!!!.. i cant even begin to complain about how much of a let down it was to not get that epic part of the franchise in this game.. i mean its what you get silent hill for.. to walk into a door.. have it close behind you and suddenly have all hell break lose around you as you hear the sirens fill the air and skies blacken to night.. ahhhhhh! such good stuff!.. But no sirens.. just a bell rings as you transform into the otherworld..~lasting appeal: The game again has several sidequests.. some that require you play a second or third time to beable to unlock them.. "digging up the past".. alternate endings.. :X so playing just once is out of the question if your an achievement hunter seeking all 42.. And even if you didnt want to do the achievements.. just to roam around in the ghost town with the dark ominous music creeping you out in the dark should be enough..lolfor the people not big on the franchise but want to check out a very deep and rich single player story, this game is for you.. with hrs upon hrs of gameplay.. (i was over 17 hrs into the main story and still not completed it only 45%) one thing for a good experience, dont cheat and put your brightness settings up though :p.. they give you flashlights that stay on as long as you want for those afraid of some darkness.. also a lighter that you can only hold with no weapon equipped..For old fans of the game pick it up also just to show love to its history.. some points like i mentioned above were left out sadly but change comes to everything so just run with it.. it doesnt diminish the game any in the over all aspect. The ability to open roam the whole town is well worth checking it out.. just to treat yourself to that feeling of man.. im in silent hill.... going door to door... alone... get me out of here! lol Read more ›

4 out of 5 stars Review time
Brock Samson

The only thing that kept me from giving this an overall five was the lack of Newgame+. If you enjoy unlocking costumes and weapons for another play through then too bad, no Samurai swords or sexy beams to be found here.Combat:Fighting can be fun and challenging with breakable weapons. Block too much and snap goes the weapon, which is exactly why they did just that. If all you did was block until you had a chance to counter combat would grow stale. After awhile you learn not to keep your back to the wall and maneuver around groups of enemies to keep from being surrounded.Puzzles:Kinda disappointed with the difficulty levels. I tried it on normal because I didn't wanna get stuck anywhere too long, but once I tried it on hard the answers were the same. For some I didn't even need to figure out the combo for a door cuz it was still the same. Some puzzle hints became more cryptic and the answer slightly altered but I still felt cheated. So if you like brain teasers start on Hard for the puzzles.Spook Factor:I must admit this one was much more freaky than Homecoming. Hearing women crying or children laughing as you enter a dark room gives you that uneasy feeling. Then you see the item you've been seeking in the back of the room, knowing hell could break loose the second you grab it really freaked me out. However this occurs more in side-quests throughout the town than in the Nightmare world. All it really has to offer is being chased by some fiery orb thing, which becomes more annoying than anything else. Its kinda like "Oh, here's this jerk again...well let's get to it."Lastly I have a few gripes about some decisions that were in the games creation. Whenever you die you are given full health after you load you're last checkpoint. Seems kinda stupid if you ask me, you're omost rewarded for your failure. It pretty much eliminates the need to heal because you know if you do die you can try again, probably with more health than you previously had. You can also regenerate up to forty percent of your health. Again eliminating the need to heal. Over time you'll have a stockpile of Medkits you may or may not choose to use. If you're like me and you don't want to run out of healing items when the bossfight comes then you need not worry. Speaking of which there are two bossfights, as the series goes you enter the nightmare realm then fight some ugly-ass monster to return to reality. Am not sure what I love more, fighting those things or just seeing what the twisted freak will look like. Sadly there is not much variety with the monster here.You might think with all those complaints why did I give it four stars? Well it is really fun, and on my third time through I still have yet to figure out all the mysteries. Plus the multiple endings keep wanting to play. Read more ›



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