Description
Inspired by Hong Kong action movies, classic film noir style and hardboiled detective novels, Dead To Rights stars action noir hero, Jack Slate, a good cop in a bad city. He is forced to be a fugitive as he fights for his life and searches for his father's killers. The game features more than a dozen game mechanics including diving, rolling, punching, kicking, and lethally disarming enemies. Jack's canine partner (a Husky named Shadow) lives up to the name "man's best friend," helping Jack investigate crime scenes, sniff out bombs, retrieve weapons and attack enemies. Unique gameplay scenarios, mini games and stop motion special effects add to the action. The twisting plot, seedy citizens of Grant City and high-adrenaline action will leave you wanting more. Dead To Rights delivers an intense experience with great depth and detail that can't be defined within existing game genres.
Features
- You play as Jack Slate, a cop who's been framed for murder, and who escaped from prison to clear his name
- Classic hardboiled crime action and film-noir themes are all over the place here -- you'll think you're in an action movie as you disarm your opponents and use their weapons against them
- Pull off the killer moves you've seen in your favorite action movies, and use your faithful K-9 partner Shadow to help you sniff out clues and fight the crooks
- You can also strafe and shoot in a fully-realized 3D environment -- just don't shoot your fellow cops in the process
- The game is also filled with challenging and realistic puzzles like figuring out how to pick a lock, and stunning mini-games like controlling a stripper's dance moves
Customer Reviews

Andrew Resch
Dead to Rights is staggeringly difficult. I've been playing it for about four days now, and I have some good points and bad.First off, disarms are way too cool. There are nearly twenty to unlock. I figure I'll have to play all the way through the game at least three times to get them all. Right up there with disarms is taking hostages to use as human shields. This is very nearly a necessity in every gunfight-the AI has pretty good aim. You can use all the weapons your enemies can-many different pistols, shotguns, and rifles. In addition, you have an attack dog. He's an instant kill, plus he'll retrieve the weapon from the enemy he just tore up. The storyline is well-crafted for this genre. Certainly no surprises, but it is engaging.The in-game graphics are nowhere near what the XBox is capable of. It looks like a PS2 game. Don't get me wrong-it's playable, but not top-caliber. In many cases, speaking characters' mouths don't move during cutscenes. The camera controls are only occasionally frustrating. The controls for gunfights are good. You're forced to auto-aim a great deal, but the auto-aim controls are responsive. The hand-to-hand combat controls are, frankly, awful. There is virtually no finesse involved, and long sections of hand-to-hand become button-mashfests only slightly below the mini-game sequences. By the way, the first minigame is awful beyond the telling of it.If you are easily frustrated, this is not the game for you, though I'd still suggest renting it. All in all, I enjoy this game. It's worth the money if you enjoy a big challenge, and if you can overlook the game's annoyances.

Seppo Helava
A lot of people are talking about DTR as though it was a Max Payne clone. Aside from the issue of "bullet-time", or the slow-motion diving-while-shooting, DTR and Max share virtually nothing in common. Ok, so both are stories about ex-cops out for revenge, but that's where the similarities end.Dead to Rights has a lot more built-in diversity in gameplay than Max Payne does. The character can fight unarmed, have his sidekick dog attack enemies, disarm enemies and steal their guns, and hide against walls and kill people stealthily. That's not to mention the plethora of minigames, which take most of their gameplay from the venerable Track and Field series of button-mashing to some specified parameters.DTR doesn't have half the atmosphere that Max Payne does, and that's largely due to the art direction and cinematography, rather than anything else. A lot of the cutscenes are done in-engine, and while DTR's not ugly, it's not pretty, either. Visually, it's about half-way between Halo and a Dreamcast game.The most important thing to consider, however, when trying to decide whether to purchase DTR, is that it's staggeringly difficult. The biggest problem with DTR is that the difficulty comes not from a legitimate, skill-based challenge, but from a lousy camera, and poor auto-targetting.At times, you will dive at a person with a shotgun, who is standing not far in front of you. You might be armed with a shotgun as well, so range would be an important consideration, since you'll do more damage to something closer to you. But rather than targetting the guy in front of you, where one hit would kill him, you end up targetting someone off-camera, to your left, who's behind a truck. Of course, after flying through the air like an idiot, you land at this guy's feet, where he kills you with one close-range shotgun blast.The problem with DTR is that it's so full of potential, and so full of neat ideas, and they're mired in this half-baked mess, where you can't DO any of the things that you *want* to do.It's a neat game, on paper - full of potential, full of excellent ideas. But as it stands, it's frustrating not because of a legitimate challenge, but because every couple of minutes, you'll be killed by something you couldn't possibly avoid. Read more ›

James J. Bell
This game has many things going for it, but I am not going to itemize those things. The reason I rated this game 2 stars (and subsequently cancelled my pre-order) - was solely because of the RIGHT THUMBSTICK. It infuriates me to no end that I must press (the RIGHT THUMBSTICK) RIGHT to look LEFT and vice versa. It boggles my mind that there is no menu option to reverse the polarity. Prisoner of War - has the same exact flaw. Let me be as clear as I can (in the hopes that video game programmers are reading). All players want the most "intuitive and flexible" controls possible - so that they can become effecient at killing bad guys. Pressing RIGHT to look LEFT will NEVER EVER EVER be intuitive for me. Please AGREE with this comment so that we send a BIG message to the video game makers. HALO's controls are perfect - don't reinvent the wheel!

"computerguru777"
This is a not as good version of Max Payne with some ninja twists thrown in. It's story line is ok, based on a good cop who gets a "raw deal", kind of like in Max Payne, but the game play is inferior to Max Payne.1. The shooting action is not too bad, though could be a little more interactive and realistic, and some of the music did not fit the scenes. (A hip hop song during an intense shoot out, for example)2. A personal bias, but I hate the ninja, kung fu sequences. Like in much of the game, you play from a third person's perspective, where you really don't feal like the guy you are playing. Some of the sequences are hard to do because of awkward angles. And though I thought it was kind of funny, one goofy scene was after an intense ninja fight where you have to take out 18 bad guys at once in a prison block, you end the difficult sequence by fighting it out with a last prisoner in an arm wrestling match.3. Some very difficult sequences where you are tested on how fast and accurately you can push your x-box control buttons, doing things such as lifting weights. It was not only very challenging, but possibly impossible for some people to enjoy this game or continue it unless they are very good with their hand-eye coordination and have no hand or wrist ailments.4. I thought the attack dog idea was a good one. Very inventive.Over all a good game, though I am glad I rented it first. I would not pay 50 dollars for it. Save your money for Max Payne or Halo.
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